the concept of using video games to encourage children to exercise is not new (early memories of the trend include dance, dance revolution, or the wii console), but technology has taken it to an exciting level, says halfin. now, games don’t only encourage exercise, but can also provide some feedback so the activity is more beneficial.
of course, these technologies need to be accessible to the patients who need them. every extra device is another cost to families already burdened with medical bills and appointments. sma, for example, places a serious financial strain on families. one article on
the cost of sma in canada, published in 2021, reported most caregivers spent more than $12,000 of their own money in the year before the study. (frost says they designed the cloud bazaar game to only use a computer’s webcam for this reason.)
“cost and accessibility are something that just needs to be on everyone’s mind, whether it’s going to be for use by hospitals and in clinics … or you’re looking for families to buy it directly,” says halfin. “what sort of classification is it? is it a game or is it a medical device [that could be covered by insurance]?”
levelling the playing field
frost says he eventually wants to create a multiplayer game that patients can play with friends outside of the sma community.